: This version introduced support for Qualcomm's SGSR, allowing for high-quality upscaling directly on the headset. This feature allows users to run games at lower resolutions on their PC while maintaining a sharp image in the headset, saving significant GPU resources.

The text you provided appears to be a translated or slightly modified title of an article originally published by the French VR outlet .

: Significant optimizations for PC VR streaming, reducing overhead and improving stability for standalone headsets like the Quest 2 and Pico 4.

: Better compatibility with OpenXR titles, ensuring smoother performance for modern VR games without needing extra middleware like SteamVR in some cases.