It prevents the top team from playing defensively and gives the underdogs a cinematic, "all-or-nothing" chance to flip the leaderboard at the very last second.
If the "King" survives the final 60 seconds without being touched, they trigger a cinematic finisher where their entire unit performs a coordinated charge that clears the field. 5 : Cavalry Battle Finale
All other teams (the "Challengers") gain a Momentum Bar . The faster they ride and the more aggressive their maneuvers, the more "Breaking Power" they build. When the bar is full, they can perform a Leap of Faith —a one-time high-jump or lunge to snatch the King’s headband/flag from above. It prevents the top team from playing defensively
The point leader (the "King") receives a physical crown or glowing aura. This "King" team gains a massive speed boost but can no longer hide; their position is revealed to everyone on the field. The faster they ride and the more aggressive
To prevent "stalling" or running away, the arena borders begin to shrink (like a battle royale circle) or crumble, forcing all cavalry units into a central, chaotic collision point.