Inside the extracted folder, go to Assets/InputSystem/ . Copy: Open RayPointer.cs in your code editor. 2. Configure Your Unity Hierarchy
Locate your OVRCameraRig (typically a child of your OVRPlayerController ).
Get MinimalInputExample.rar from the Oculus Developer Forums.
In this post, we’ll walk through how to extract the value from that classic RAR file and implement a working selection ray in your own Unity project. Why 54513? The "MinimalInputExample" Explained
If you’ve been digging through the Oculus developer archives, you’ve likely stumbled upon . For many developers working on legacy VR projects or specialized mobile VR inputs, this thread is a goldmine because it contains the MinimalInputExample.rar file—a crucial resource for setting up a UI pointer for VR hands.
Add a Line Renderer component to the OVRCameraRig to give your pointer a visible "laser" beam. 3. Implementation
Solving VR Interactions: Using the GearVR Controller Selection Ray in Unity
Unity for Oculus Rift and Hololens - Guides at Penn Libraries