Script | Airplane Simulator

// Calculate drag based on air particle collision and part vectors const dotProduct = airDirection.dot(partUpVector); const dragForce = dotProduct * surfaceArea * Math.pow(velocity, 2) * airDensity; Use code with caution. Copied to clipboard

Hey everyone! I’ve been working on a flight simulation script and wanted to share the progress. My goal was to move away from basic "arcade" movement and implement more realistic physics, including lift, drag, and thrust calculations. Key Features: Airplane Simulator Script

Working on integrated autopilot and auto-takeoff logic using JavaScript. // Calculate drag based on air particle collision

For those interested in the physics, here is a simplified look at how I'm handling the drag vector calculation: javascript My goal was to move away from basic

I'd love to hear your thoughts on how to improve the landing physics! Check out the full tutorial and documentation here for more details on the implementation. #GameDev #FlightSim #RobloxDev #Unity3D #Coding

Optimized for both keyboard and touch inputs.