
Automatically check project integrity, consolidate assets, bake simulations, and package everything into a "farm-ready" pack in seconds.
Submit projects to BoltRenders and start new evaluations directly from Blender without leaving your workspace, keeping the focus on your art.
From resources to project submission, everything you need is just one click away inside Blender.
LaunchControl eliminates setup errors and ensures your files are always farm-ready, giving you a faster, smoother workflow.
Every 3D artist knows the pain of sending projects to a render farm. Missing textures, broken paths, and endless file adjustments can turn a simple job into hours of wasted effort. LaunchControl removes these obstacles by automating the preparation process and packaging everything correctly on the first try. It serves as a reliable bridge between Blender and BoltRenders, making sure your work arrives ready to render without the usual headaches. The outcome is straightforward: less time spent fixing problems and far more time available for actual creative work.
.zip file from BoltRenders.
.zip and click on Install. 

Released in February 2011 on the PlayStation Network , serves as the direct sequel to the highly acclaimed 2008 remake of the NES classic. Developed by Fatshark and published by Capcom , the game attempts to balance retro side-scrolling charm with modern gameplay mechanics, most notably by breaking a decades-old series tradition: the protagonist, Nathan "Rad" Spencer, can finally jump. Core Gameplay and Mechanics
Set on the tropical island of , the story follows Spencer as he attempts to stop General Sabio from launching a devastating missile strike. The environment shifts from lush jungles to temple ruins and neon-lit towns, such as "Club Explod," providing a vibrant visual backdrop that improves upon the original's aesthetic. Technical and Artistic Presentation
: On the PS3, the game's framerate is often inconsistent, fluctuating between 30 and 60 FPS, a step down from the rock-solid 60 FPS of its predecessor. Bionic Commando Rearmed 2 PSN
: Unlike previous entries where players relied solely on the bionic arm for verticality, Rearmed 2 introduces a jump button. This change makes the platforming more accessible to modern audiences but remains controversial among purists who felt it diluted the series' unique identity.
The game retains the signature 2.5D perspective and grappling hook physics that define the franchise. Players use Spencer's bionic arm to swing across gaps, climb vertical environments, and manipulate objects like barrels to use as shields. Released in February 2011 on the PlayStation Network
Rearmed 2 utilizes an enhanced version of the Diesel engine, offering more detailed character models and textures.
: Composer Simon Viklund returned to provide a retro-remixed score. His work blends Commodore 64-style SID chip sounds with modern electronic and dubstep influences, which critics noted as a highlight of the experience. Critical Reception The environment shifts from lush jungles to temple
Reception was mixed compared to the universal praise of the first Rearmed . While critics from Game Informer and Eurogamer appreciated the wealth of content—including local co-op and challenge rooms—many felt the game fell between two stools: not retro enough for old-school fans, yet not accessible enough for modern players due to its "unfair" difficulty spikes and cheap deaths.
Yes, LaunchControl is completely free to use with your BoltRenders account.
LaunchControl works with Blender 4.x and newer versions.
No, it only collects your assets and creates a prepared copy for rendering, leaving your original project untouched.