1077 - Cyberpunk

: Developers have noted that the project didn't undergo a single "reboot" but rather a constant evolution of creative direction as they defined what "modern cyberpunk" meant beyond classic tropes like neon rain. Designing the "Future"

While the first cinematic trailer debuted in early 2013, full-scale development did not begin until after the release of The Witcher 3: Wild Hunt – Blood and Wine in 2016. cyberpunk 1077

The development process was defined by a shift from horizontal exploration to a dense, vertical urban environment. : Developers have noted that the project didn't

: To handle the verticality of Night City, the developer's staff grew to over 500 people, roughly double the size of the team that built The Witcher 3 . : To handle the verticality of Night City,

The Redemption of Night City: Developing Cyberpunk 2077 Cyberpunk 2077 stands as one of the most significant case studies in modern game development. Originally announced in 2012 by CD PROJEKT RED , the game underwent a tumultuous creation process that shifted from a "development hell" narrative into a story of long-term technical redemption. A Non-Linear Development Timeline

: The team built REDengine 4 simultaneously with the game itself, a decision that slowed early production as they adapted to new first-person mechanics and complex city rendering.