The story of on the PS3 is more than just a fighting game; it was a bold transition for the franchise into the high-definition era. Released in June 2008 by Atari and Bandai Namco , it aimed to capture the cinematic intensity of the anime with a level of polish never seen before. The Chronicle of Z
: What if Goku’s father had survived Frieza’s supernova and found himself in the present day?
: The ultimate showdown against the perfect android.
Beyond the canon, Burst Limit included two legendary "what-if" stories that fans still talk about today:
The story of on the PS3 is more than just a fighting game; it was a bold transition for the franchise into the high-definition era. Released in June 2008 by Atari and Bandai Namco , it aimed to capture the cinematic intensity of the anime with a level of polish never seen before. The Chronicle of Z
: What if Goku’s father had survived Frieza’s supernova and found himself in the present day?
: The ultimate showdown against the perfect android.
Beyond the canon, Burst Limit included two legendary "what-if" stories that fans still talk about today: