With FAR, the game stops seeing your ship as a collection of parts and starts seeing it as a . Through a process called voxelization , FAR calculates how air actually flows over your vessel. A sleek, needle-thin rocket will slice through the atmosphere with minimal resistance, while a wide, flat payload will find the air as solid as a wall. 2. The Transonic Wall
Since you're interested in , a mod for Kerbal Space Program (KSP) that replaces the game's simplified physics with realistic aerodynamics, I've put together a piece that captures the essence of what it's like to transition from "stock" flying to the demanding world of FAR. The Voxel Sky: A Tribute to Ferram Aerospace Research ferram aerospace research
Then comes , and the rules of the sky rewrite themselves. 1. The Shape of Speed With FAR, the game stops seeing your ship
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18 while a wide
Tells you if your plane will naturally flip over the moment you let go of the stick.
In the standard world of Kerbal Space Program, the air is often described as "soupy." Drag is a simple calculation of part mass, and as long as you have enough thrust, almost anything—including a literal flying brick—will reach the stars.