File: Lichdom.battlemage.zip ... Access
The "paper" you are likely referring to is one of the following:
If you are looking for a specific technical explanation of its or CryEngine implementation , let me know and I can dig deeper into those specific mechanics. File: Lichdom.Battlemage.zip ...
: A technical breakdown of how the developers at Sprung Studios and Xaviant handled the UI and underlying logic for billions of potential spell combinations. The "paper" you are likely referring to is