: The feature is rigorously tested by Quality Assurance to find bugs and ensure it doesn't break other parts of the game. Game Development Process : Game Production Pipeline
: A designer writes a detailed Feature Design Document (part of the larger Game Design Document (GDD)). This outlines the feature’s purpose, mechanics, user flow, and any potential "edge cases" to avoid technical debt later. Game Development and Production
: Before full-scale production, a small team builds a "grey-box" or low-fidelity version. This concept phase tests if the feature is actually fun and technically feasible without wasting art resources. : The feature is rigorously tested by Quality
: The process begins with identifying a need—either from the core game design, market research, or player feedback. Producers and designers evaluate how the feature fits the "70/20/10" rule: 70% proven mechanics, 20% evolved versions of existing ideas, and 10% pure innovation. : Before full-scale production, a small team builds
: Artists and animators create the visual models and animations. Audio : Sound designers add sound effects and music cues.
: Once approved, the feature enters the main production pipeline. Engineering : Programmers write the underlying code.