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Garden Simulator v1.0.5.2 Teensyduino

Garden Simulator V1.0.5.2 【LIMITED ›】

: Never let your plants dry out. Prioritize upgrading to the Sprinklers as soon as possible to automate this process, allowing you to focus on landscaping.

Searching for a guide for suggests you are looking for tips on the relaxing gardening sim available on platforms like Steam and Nintendo Switch . Garden Simulator v1.0.5.2

If you are experiencing any glitches with item placement or "floating" plants—common in earlier builds—v1.0.5.2 improved the feature. Ensure it is toggled on in your settings to place decorations and flower beds precisely. : Never let your plants dry out

: Early on, your energy bar is small. Avoid unnecessary clearing of debris until you have upgraded your tools to save energy for watering and planting. 2. Efficiency & Upgrades If you are experiencing any glitches with item

: Adding lamps and decorative lights doesn't just look good; it allows you to continue working effectively during the in-game night cycles. 4. Technical Tip (v1.0.5.2)

While patch v1.0.5.2 focuses on stability and minor bug fixes, the core gameplay remains centered on efficiency and creative design. Here is a starter guide to mastering your plot: 1. Master the Early Game Economy

Garden Simulator v1.0.5.2 Reference

Garden Simulator V1.0.5.2 【LIMITED ›】

This library supports the Small OLED displays sold by Adafruit Industries.

Download: Adafruit_SSD1306.zip

Hardware Requirements

Adafruit sells these OLED displays in I2C and SPI interface.

Garden Simulator v1.0.5.2
Adafruit 128x32 SPI OLED with Teensy 3.1

Garden Simulator v1.0.5.2
Adafruit 128x32 I2C OLED with Teensy 3.0

See below for the reverse-side wiring.

32 vs 64 Pixel Height

You may need to edit Adafruit_SSD1306.h to set the display height.

Look for this code and uncomment either 64 or 32 pixel height.

/*=========================================================================
    SSD1306 Displays
    -----------------------------------------------------------------------
    The driver is used in multiple displays (128x64, 128x32, etc.).
    Select the appropriate display below to create an appropriately
    sized framebuffer, etc.

    SSD1306_128_64  128x64 pixel display

    SSD1306_128_32  128x32 pixel display

    -----------------------------------------------------------------------*/
//   #define SSD1306_128_64
   #define SSD1306_128_32
/*=========================================================================*/

Example Program

This example program comes with the library. You can open it from the File -> Examples -> Adafruit_SSD1306 -> ssd1306_128x32_spi menu.

/*********************************************************************
This is an example for our Monochrome OLEDs based on SSD1306 drivers

  Pick one up today in the adafruit shop!
  ------> http://www.adafruit.com/category/63_98

This example is for a 128x32 size display using SPI to communicate
4 or 5 pins are required to interface

Adafruit invests time and resources providing this open source code, 
please support Adafruit and open-source hardware by purchasing 
products from Adafruit!

Written by Limor Fried/Ladyada  for Adafruit Industries.  
BSD license, check license.txt for more information
All text above, and the splash screen must be included in any redistribution
*********************************************************************/

#include <SPI.h>
#include <Wire.h>
#include <Adafruit_GFX.h>
#include <Adafruit_SSD1306.h>

// If using software SPI (the default case):
#define OLED_MOSI   9
#define OLED_CLK   10
#define OLED_DC    11
#define OLED_CS    12
#define OLED_RESET 13
Adafruit_SSD1306 display(OLED_MOSI, OLED_CLK, OLED_DC, OLED_RESET, OLED_CS);

/* Uncomment this block to use hardware SPI
#define OLED_DC     6
#define OLED_CS     7
#define OLED_RESET  8
Adafruit_SSD1306 display(OLED_DC, OLED_RESET, OLED_CS);
*/

#define NUMFLAKES 10
#define XPOS 0
#define YPOS 1
#define DELTAY 2

#define LOGO16_GLCD_HEIGHT 16 
#define LOGO16_GLCD_WIDTH  16 
static const unsigned char PROGMEM logo16_glcd_bmp[] =
{ B00000000, B11000000,
  B00000001, B11000000,
  B00000001, B11000000,
  B00000011, B11100000,
  B11110011, B11100000,
  B11111110, B11111000,
  B01111110, B11111111,
  B00110011, B10011111,
  B00011111, B11111100,
  B00001101, B01110000,
  B00011011, B10100000,
  B00111111, B11100000,
  B00111111, B11110000,
  B01111100, B11110000,
  B01110000, B01110000,
  B00000000, B00110000 };

#if (SSD1306_LCDHEIGHT != 32)
#error("Height incorrect, please fix Adafruit_SSD1306.h!");
#endif

void setup()   {                
  Serial.begin(9600);
  
  // by default, we'll generate the high voltage from the 3.3v line internally! (neat!)
  display.begin(SSD1306_SWITCHCAPVCC);
  // init done
  
  display.display(); // show splashscreen
  delay(2000);
  display.clearDisplay();   // clears the screen and buffer

  // draw a single pixel
  display.drawPixel(10, 10, WHITE);
  display.display();
  delay(2000);
  display.clearDisplay();

  // draw many lines
  testdrawline();
  display.display();
  delay(2000);
  display.clearDisplay();

  // draw rectangles
  testdrawrect();
  display.display();
  delay(2000);
  display.clearDisplay();

  // draw multiple rectangles
  testfillrect();
  display.display();
  delay(2000);
  display.clearDisplay();

  // draw mulitple circles
  testdrawcircle();
  display.display();
  delay(2000);
  display.clearDisplay();

  // draw a white circle, 10 pixel radius
  display.fillCircle(display.width()/2, display.height()/2, 10, WHITE);
  display.display();
  delay(2000);
  display.clearDisplay();

  testdrawroundrect();
  delay(2000);
  display.clearDisplay();

  testfillroundrect();
  delay(2000);
  display.clearDisplay();

  testdrawtriangle();
  delay(2000);
  display.clearDisplay();
   
  testfilltriangle();
  delay(2000);
  display.clearDisplay();

  // draw the first ~12 characters in the font
  testdrawchar();
  display.display();
  delay(2000);
  display.clearDisplay();

  // draw scrolling text
  testscrolltext();
  delay(2000);
  display.clearDisplay();

  // text display tests
  display.setTextSize(1);
  display.setTextColor(WHITE);
  display.setCursor(0,0);
  display.println("Hello, world!");
  display.setTextColor(BLACK, WHITE); // 'inverted' text
  display.println(3.141592);
  display.setTextSize(2);
  display.setTextColor(WHITE);
  display.print("0x"); display.println(0xDEADBEEF, HEX);
  display.display();
  delay(2000);

  // miniature bitmap display
  display.clearDisplay();
  display.drawBitmap(30, 16,  logo16_glcd_bmp, 16, 16, 1);
  display.display();

  // invert the display
  display.invertDisplay(true);
  delay(1000); 
  display.invertDisplay(false);
  delay(1000); 

  // draw a bitmap icon and 'animate' movement
  testdrawbitmap(logo16_glcd_bmp, LOGO16_GLCD_HEIGHT, LOGO16_GLCD_WIDTH);
}


void loop() {
  
}


void testdrawbitmap(const uint8_t *bitmap, uint8_t w, uint8_t h) {
  uint8_t icons[NUMFLAKES][3];
 
  // initialize
  for (uint8_t f=0; f< NUMFLAKES; f++) {
    icons[f][XPOS] = random(display.width());
    icons[f][YPOS] = 0;
    icons[f][DELTAY] = random(5) + 1;
    
    Serial.print("x: ");
    Serial.print(icons[f][XPOS], DEC);
    Serial.print(" y: ");
    Serial.print(icons[f][YPOS], DEC);
    Serial.print(" dy: ");
    Serial.println(icons[f][DELTAY], DEC);
  }

  while (1) {
    // draw each icon
    for (uint8_t f=0; f< NUMFLAKES; f++) {
      display.drawBitmap(icons[f][XPOS], icons[f][YPOS], logo16_glcd_bmp, w, h, WHITE);
    }
    display.display();
    delay(200);
    
    // then erase it + move it
    for (uint8_t f=0; f< NUMFLAKES; f++) {
      display.drawBitmap(icons[f][XPOS], icons[f][YPOS],  logo16_glcd_bmp, w, h, BLACK);
      // move it
      icons[f][YPOS] += icons[f][DELTAY];
      // if its gone, reinit
      if (icons[f][YPOS] > display.height()) {
	icons[f][XPOS] = random(display.width());
	icons[f][YPOS] = 0;
	icons[f][DELTAY] = random(5) + 1;
      }
    }
   }
}


void testdrawchar(void) {
  display.setTextSize(1);
  display.setTextColor(WHITE);
  display.setCursor(0,0);

  for (uint8_t i=0; i < 168; i++) {
    if (i == '\n') continue;
    display.write(i);
    if ((i > 0) && (i % 21 == 0))
      display.println();
  }    
  display.display();
}

void testdrawcircle(void) {
  for (int16_t i=0; i<display.height(); i+=2) {
    display.drawCircle(display.width()/2, display.height()/2, i, WHITE);
    display.display();
  }
}

void testfillrect(void) {
  uint8_t color = 1;
  for (int16_t i=0; i<display.height()/2; i+=3) {
    // alternate colors
    display.fillRect(i, i, display.width()-i*2, display.height()-i*2, color%2);
    display.display();
    color++;
  }
}

void testdrawtriangle(void) {
  for (int16_t i=0; i<min(display.width(),display.height())/2; i+=5) {
    display.drawTriangle(display.width()/2, display.height()/2-i,
                     display.width()/2-i, display.height()/2+i,
                     display.width()/2+i, display.height()/2+i, WHITE);
    display.display();
  }
}

void testfilltriangle(void) {
  uint8_t color = WHITE;
  for (int16_t i=min(display.width(),display.height())/2; i>0; i-=5) {
    display.fillTriangle(display.width()/2, display.height()/2-i,
                     display.width()/2-i, display.height()/2+i,
                     display.width()/2+i, display.height()/2+i, WHITE);
    if (color == WHITE) color = BLACK;
    else color = WHITE;
    display.display();
  }
}

void testdrawroundrect(void) {
  for (int16_t i=0; i<display.height()/2-2; i+=2) {
    display.drawRoundRect(i, i, display.width()-2*i, display.height()-2*i, display.height()/4, WHITE);
    display.display();
  }
}

void testfillroundrect(void) {
  uint8_t color = WHITE;
  for (int16_t i=0; i<display.height()/2-2; i+=2) {
    display.fillRoundRect(i, i, display.width()-2*i, display.height()-2*i, display.height()/4, color);
    if (color == WHITE) color = BLACK;
    else color = WHITE;
    display.display();
  }
}
   
void testdrawrect(void) {
  for (int16_t i=0; i<display.height()/2; i+=2) {
    display.drawRect(i, i, display.width()-2*i, display.height()-2*i, WHITE);
    display.display();
  }
}

void testdrawline() {  
  for (int16_t i=0; i<display.width(); i+=4) {
    display.drawLine(0, 0, i, display.height()-1, WHITE);
    display.display();
  }
  for (int16_t i=0; i<display.height(); i+=4) {
    display.drawLine(0, 0, display.width()-1, i, WHITE);
    display.display();
  }
  delay(250);
  
  display.clearDisplay();
  for (int16_t i=0; i<display.width(); i+=4) {
    display.drawLine(0, display.height()-1, i, 0, WHITE);
    display.display();
  }
  for (int16_t i=display.height()-1; i>=0; i-=4) {
    display.drawLine(0, display.height()-1, display.width()-1, i, WHITE);
    display.display();
  }
  delay(250);
  
  display.clearDisplay();
  for (int16_t i=display.width()-1; i>=0; i-=4) {
    display.drawLine(display.width()-1, display.height()-1, i, 0, WHITE);
    display.display();
  }
  for (int16_t i=display.height()-1; i>=0; i-=4) {
    display.drawLine(display.width()-1, display.height()-1, 0, i, WHITE);
    display.display();
  }
  delay(250);

  display.clearDisplay();
  for (int16_t i=0; i<display.height(); i+=4) {
    display.drawLine(display.width()-1, 0, 0, i, WHITE);
    display.display();
  }
  for (int16_t i=0; i<display.width(); i+=4) {
    display.drawLine(display.width()-1, 0, i, display.height()-1, WHITE); 
    display.display();
  }
  delay(250);
}

void testscrolltext(void) {
  display.setTextSize(2);
  display.setTextColor(WHITE);
  display.setCursor(10,0);
  display.clearDisplay();
  display.println("scroll");
  display.display();
 
  display.startscrollright(0x00, 0x0F);
  delay(2000);
  display.stopscroll();
  delay(1000);
  display.startscrollleft(0x00, 0x0F);
  delay(2000);
  display.stopscroll();
  delay(1000);    
  display.startscrolldiagright(0x00, 0x07);
  delay(2000);
  display.startscrolldiagleft(0x00, 0x07);
  delay(2000);
  display.stopscroll();
}

Wiring on Back Side of Boards

Garden Simulator v1.0.5.2
Adafruit 128x32 I2C Wiring

Garden Simulator v1.0.5.2
Adafruit 128x32 SPI Wiring