: Use the Grid2Op backend to create a new environment scenario with specific power line limits and transformer capacities.
: Use the "Past temporal data" functionality already in the framework to let users "link" real-world historical grid failures into the game environment to practice better outcomes.
: Setup the "Save experiment" feature to record how many "steps" the grid survived before a total failure occurs. How to Vibecode a 3D Game in Unity Using Verdent AI
: Map the "Game-Link" controls so that player actions (like switching lines) directly affect the powergrid's state in the simulation.
