Ground Branch Over The Network Page
Because of the "one-tap" lethality, a ping under 80ms is ideal. High latency causes "rubber-banding" and delayed hit registration.
The in-game menu where you filter by ping, player count, and game mode (PvE or PvP). ⚙️ Technical Requirements GROUND BRANCH over the network
Networking in GROUND BRANCH GROUND BRANCH uses a model for multiplayer . This ensures a consistent tactical experience by having one central "authority" (the server) handle physics, ballistics, and player states. 🌐 Connection Types Because of the "one-tap" lethality, a ping under