In the context of , a highly requested and useful feature would be interactive recruitment points . This mechanical improvement would make province management more dynamic by tying unit recruitment directly to the local environment and leadership. Proposed Feature: Interactive Recruitment Points
: Introducing more magic that checks a unit's Morale instead of just Magic Resistance , similar to mechanics seen in Conquest of Elysium .
This feature would overhaul the static nature of recruitment by introducing the following variables: hadominion
: Recruitment points could be modified by the strength of your god's dominion, such as a +10% bonus for each positive candle or a -5% penalty for negative candles.
: New "mundane" traits for commanders that allow them to train troops for Experience (XP) over time, providing a way to season troops without constant battle. In the context of , a highly requested
: A complex but desired feature where players on the same team can merge their troops and participate in the same tactical battle. Most important realistic feature requests for Dominions 6
: High unrest in a province would naturally lower the available recruitment points, forcing players to manage local stability to maintain military output. Other Notable Feature Suggestions This feature would overhaul the static nature of
: Specific commanders could provide extra recruitment points to their location, allowing for specialized "recruiter" builds.