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Let's Play Hellish Quart VR Update (Early Access) & Initial Impressions
Recent versions have focused on dynamic muscles to stabilize weapon collisions and prevent swords from "sticking" or passing through each other during high-speed attacks. hellish-quart-v0-2614-zip
Enhanced advanced gore wounds for specific characters like Tarnavski, adding detail to physics-based injuries. Let's Play Hellish Quart VR Update (Early Access)
Unlike traditional fighters, swords in Hellish Quart really clash and block using engine physics rather than pre-canned animations. hellish-quart-v0-2614-zip