Instead of just choosing a faction and building a base, the game allows you to choose your playstyle on the fly:
The game was planned as the first part of a trilogy, but due to low sales, the sequels were cancelled, leaving fans on a massive cliffhanger forever. 🎮 How to Play It Today
The mid-2000s was a golden era for real-time strategy (RTS) games, giving us legendary titles like Age of Empires III and Warhammer 40,000: Dawn of War . Yet, in 2006, Ukrainian developer GSC Game World—the masterminds behind the Cossacks series and S.T.A.L.K.E.R. —released a game that attempted something wildly ambitious. That game was .