: Taking classes consumes energy (e.g., 40 points) and advances the game time.
The version of High School Days is an early build of an adult-oriented life simulation game where players manage a student's daily life, school attendance, and relationships with various characters. Core Gameplay Mechanics High School Days v0.072
: Early events involve managing her Lust levels through nighttime room visits. : Taking classes consumes energy (e
: Activity clubs (Goth, Paranormal, etc.) are unlocked as the story progresses, usually requiring at least four days of game time and six attended classes. Early Version Progression (v0.07x) : Taking classes consumes energy (e.g.
In this stage of development, the game focuses on establishing the core cast and early-game questlines: