Feedback indicated that while the math behind the combat was solid, the feel lacked impact. Future iterations required better audio-visual feedback (explosions, camera shakes, and sound design) to make the strategic wins feel earned.
History: Legends of War followed General George S. Patton’s Third Army from the beaches of Normandy to the heart of Berlin. The project aimed to combine high-level strategic management with granular, tactical combat. : Turn-Based Strategy (TBS) / RPG. Platform : PC, PS3, Xbox 360, PS Vita. Developer : Enigma Software Productions. Release : 2012/2013. What Went Right 1. Distinct Mechanical Hybridization
The enemy AI often struggled with pathfinding and optimal range engagement. In a strategy game, the challenge is the primary product; when the AI makes predictable or nonsensical moves, the tactical satisfaction evaporates. 3. Visual and Presentation Polish
Developing a complex TBS for consoles and handhelds (PS Vita) was a significant technical achievement. The UI was successfully adapted to controller inputs without losing the depth of PC-centric strategy games. What Went Wrong 1. Repetitive Mission Design