(A video game, a 3D animation, or a portfolio?) What software are you using? (Blender, Unity, Unreal?)
Static mesh or rigged mesh for fast prototyping. 4. Placeholder Asset Info Poly Count: ~5,000 - 8,000 Tris Texture Size: To give you the best content, I need to know:
Compatible with Unreal Engine, Unity, and Blender.
(A video game, a 3D animation, or a portfolio?) What software are you using? (Blender, Unity, Unreal?)
Static mesh or rigged mesh for fast prototyping. 4. Placeholder Asset Info Poly Count: ~5,000 - 8,000 Tris Texture Size: To give you the best content, I need to know:
Compatible with Unreal Engine, Unity, and Blender.