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Optional integration to monitor player latency during trunk interactions to mitigate desync-based duping.

kofferbak_dupe.lua Description: This script addresses a common inventory exploit where players can duplicate items by rapidly interacting with vehicle trunks or manipulating high-latency connections. Key Features:

Duplication often occurs when a player puts an item in a trunk, keeps the inventory open, and then quits or restarts the server, causing the item to remain in both the trunk and the player's inventory. Scripting in Lua - Cfx.re Docs