Kq_wheeldamage.pack (1).zip [WORKING]
While the package often comes in a .zip formatted for easy installation, the script itself is highly flexible. It supports Standalone , ESX , QBCore , Qbox , vRP , and OxLib .
For those who want to integrate this with mechanic scripts, the package includes public events like kq_wheeldamage:removeWheel and kq_wheeldamage:fixWheel . Why Include It in Your Pack?
High-speed collisions or unrealistic jumps can cause wheels to detach entirely, often rendering the vehicle undriveable or severely limiting its performance. kq_wheeldamage.pack (1).zip
Many server owners use the "kq_wheeldamage.pack" because it bundles these high-fidelity damage physics into a single, optimized resource. It helps prevent "stunt driving" in serious RP scenarios by adding tangible consequences to reckless behavior. How to Install
At its core, this script is a for vehicle wheels and tires. Unlike the base game, where wheels rarely react to high-speed impacts or massive jumps, this script introduces a system where wheels can literally fall off the car . Key Features and Mechanics While the package often comes in a
Edit the config.lua to set your damage multipliers and speed limits for when wheels should break off.
Add ensure kq_wheeldamage (or the folder name) to your server.cfg . Realistic Wheel Damage - Cfx Marketplace Why Include It in Your Pack
Tires don't just pop from spikes or bullets; they can now burst from heavy impacts or landing a jump incorrectly.