If you are creating a simple "FullBright" feature, for example, your code would look like this:

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Used for features like "NoVelocity" or "Blink" that intercept data sent to the server. 3. Implement the Logic

public void onEnable() { mc.gameSettings.gammaSetting = 100f; // Sets brightness to max } public void onDisable() { mc.gameSettings.gammaSetting = 1f; // Resets brightness } Use code with caution. Copied to clipboard 4. Register the Feature

In most Minecraft cheat architectures, you create a new class that extends a base Module class. This allows the client to register it in the ClickGUI and bind it to a key. Usually under com.clientname.features.modules .

Features rely on "Events" (like onUpdate , onRender , or onPacket ). To make your feature do something, you override these methods: