Manty_inventory.rar -

Manages the logic for picking up, dropping, and stacking items.

Below is a conceptual development plan for this feature, focusing on a high-performance, grid-based inventory system often found in modern RPGs. 1. Core Architecture manty_inventory.rar

To ensure the inventory is robust, the system should follow a pattern: Manages the logic for picking up, dropping, and

Items with the same ID automatically stack up to a defined limit ( maxStackm a x cap S t a c k ) to save space. Manages the logic for picking up

Use a 2D array int[width, height] to track occupied slots. When a player moves an item, the controller checks if the target slots are 0 (empty).

Right-clicking items opens a sub-menu (Equip, Consume, Dismantle, or Drop).