Some newer Steam versions do not have a dedicated kingdoms.exe . You may need to copy medieval2.exe and rename the copy to kingdoms.exe in the same directory for the mod to recognize it.
Run the installers in order, directing them to your Medieval II "mods" folder (e.g., SteamApps\common\Medieval II Total War\mods ). Launching the Mod:
version 3.2 is a renowned "total conversion" modification for Medieval II: Total War - Kingdoms . This mod completely transforms the historical base game into the fantasy world of J.R.R. Tolkien’s Middle-earth, featuring custom factions, units, and a specialized campaign map. Core Overview of TATW 3.2
You typically need three core installers: Part 1 of 2 , Part 2 of 2 , and the 3.2 Patch .
To run version 3.2, you must have the Kingdoms expansion installed and patched to version 1.5.
Right-click the game in Steam, select Properties , and in Launch Options , enter --features.mod=mods/Third_Age_3 . Optimization and Troubleshooting
Rename one of the official expansion folders (like americas ) to americas_backup and rename your Third_Age_3 folder to americas . Launching the Americas campaign from Steam will then load Third Age.