Moss: Book Ii Here
: Quill has learned new skills such as climbing and dashing , allowing for more vertical level design and dynamic combat encounters. Story and Atmosphere
: As the Reader, you have more direct influence on the world. You can now create vine bridges , destroy certain objects by gripping them, and assist Quill in combat by triggering special abilities, like dropping a ghostly hammer on enemies. Moss: Book II
: Quill can now wield a variety of weapons, including a powerful hammer and shuriken boomerangs . : Quill has learned new skills such as
Picking up exactly where the first book ended, the narrative focuses on Quill's quest to save her world from a looming threat. : Quill can now wield a variety of
The game retains the unique "third-person VR" perspective where you, as the Reader, interact with the environment while simultaneously controlling Quill's movements.