New Mining Sim 2 Script Gui File

local Rayfield = loadstring(game:HttpGet('https://sirius.menu'))() local Window = Rayfield:CreateWindow({ Name = "Mining Simulator 2 Hub", LoadingTitle = "Loading Script...", LoadingSubtitle = "by Developer", ConfigurationSaving = { Enabled = true, FolderName = "MS2_Config" } }) -- MAIN TAB: AUTOFARM FEATURES local MainTab = Window:CreateTab("Main", 4483362458) local AutoMine = MainTab:CreateToggle({ Name = "Auto Mine", CurrentValue = false, Callback = function(Value) _G.AutoMine = Value while _G.AutoMine do -- Logic: Trigger 'MineBlock' event via RemoteEvents game:GetService("ReplicatedStorage").Events.MineBlock:FireServer() task.wait(0.1) end end, }) local AutoSell = MainTab:CreateToggle({ Name = "Auto Sell", CurrentValue = false, Callback = function(Value) _G.AutoSell = Value -- Logic: Check if bag is full then teleport to sell area end, }) -- UTILITIES TAB: MOVEMENT & GAMEPASSES local UtilTab = Window:CreateTab("Utilities", 4483362458) UtilTab:CreateSlider({ Name = "WalkSpeed", Range = {16, 100}, Increment = 1, CurrentValue = 16, Callback = function(Value) game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = Value end, }) Use code with caution. 💎 Core Features to Include

The script below provides a foundation using the Rayfield Library to create a functional menu. NEW MINING SIM 2 SCRIPT GUI

Uses RemoteEvents to automatically hit blocks without player input. local Rayfield = loadstring(game:HttpGet('https://sirius

Allows for faster movement between ores and the ability to pass through walls. Allows for faster movement between ores and the

Fast travel to specific biomes, the surface, or the blacksmith.