: We’ve continued to tweak hitboxes and animation windups to reduce instances where inputs felt dropped or interrupted.
: We are refining the poise system to ensure that breaking an enemy's guard feels like a true opening for damage, rather than a moment where you're left gasping for stamina.
Dev Diary: Refining the Brutal World of No Place for Bravery v1.33.4 No Place For Bravery v1.33.4
Are you ready to see where Thorn’s obsession leads?
Are there or story beats you'd like us to highlight in a future update spotlight? : We’ve continued to tweak hitboxes and animation
In No Place for Bravery , we’ve always aimed to tell a bone-chilling tale about the heavy toll of fatherhood and the blurred line between a rescue mission and a vengeful crusade. However, we’ve heard your feedback regarding the friction between our stamina and stagger systems. What’s New in v1.33.4?
For those who find the "brutal" in our combat a bit too much, remember that you can always fine-tune the difficulty settings . We want everyone to witness Thorn and Phid’s story, regardless of their "Soulslike" veterancy. Are there or story beats you'd like us
The path of a guardian is never easy, and for Thorn, it’s downright punishing. As we continue to polish the decrepit, beautiful world of Dewr, our latest update, , focuses on balancing the "Sekiro-esque" deliberate combat that defines Thorn's journey.