Nwoxxxcollectionzip422zip Apr 2026
If you suspect your information is part of such a collection, enable Multi-Factor Authentication (MFA) on all sensitive accounts and use a password manager to generate unique passwords.
In some cases, these archives contain logs from "stealer" malware (like RedLine or Raccoon) which include browser cookies, autofill data, and system snapshots. Safety and Security Risks
Possessing or distributing leaked personal data can carry legal consequences depending on your jurisdiction. NWOxxxCOLLECTIONZip422zip
Archives from these sources are frequently "backdoored" with trojans or info-stealers intended to infect the person downloading the data.
Avoid extracting the contents on a primary device; use a "sandbox" or isolated virtual machine if analysis is required. If you suspect your information is part of
This file is generally associated with the (such as Collection #1 through #5), which are massive aggregations of billions of unique email addresses and passwords leaked from thousands of different sources over several years.
If you have encountered or downloaded this file, be aware of the following: Archives from these sources are frequently "backdoored" with
Text files containing credentials in the email:password or username:password format.

Cool, Good Job!
#2 posted by
kalango on 2020/01/14 15:15:32
I'll probably maintain my fork still, but I'll probably get some queues from this, thanks!
Btw I'm not really doing anything for QuakeForge, just forking their initial code. I have my own roadmap for this, which might be more Hexen II focused.
#3 posted by
misc_ftl on 2020/01/15 17:42:39
Does this generate the bunch of QC code necessary to map frames? :D

Not Really
#4 posted by
kalango on 2020/01/17 16:09:41
But thats a good idea. When exporting is done I might add that in eventually.

Exporter Released
#5 posted by
kalango on 2020/02/18 01:52:45
Alright, just in time for the Blender 2.82 export is done. Big thanks to @Khreator for giving a great insight into exporting issues.
List of features:
+ Export support
+ Support for importing/exporting multiple skins
+ Better scaling adjustments, eyeposition follows scale factor
This is still considered an alpha release. But it should be good enough.
For info, roadmap and download you can visit
https://github.com/victorfeitosa/quake-hexen2-mdl-export-import

What Is Ask Myself
#7 posted by
wakey on 2020/03/04 00:36:49
for a long time now: Would it be possible to save a blender physics simulation as frame animated .mdl/.md3?

#7
#8 posted by
chedap on 2020/03/04 03:28:44
Enable MDD export addon. Export your simulation to MDD. Remove the sim from the object. Import MDD back into your object. You now have all of your sim frames as separate shape keys, ready to export to .mdl

Actually
#9 posted by
chedap on 2020/03/04 04:19:34
Disregard that. It works fine without any of that extra voodoo, just export whatever straight to .mdl

Niiiice
#10 posted by
wakey on 2020/03/15 18:45:39
Then let's think about practical use cases.
First think that comes to my mind are death animations, sagging bodies.
Explosion debrie might also work out.
I guess anything fluidic is out of question, like a tiling wave simulation anim.
What else comes to mind?
#11 posted by
misc_ftl on 2020/03/16 16:21:57
Flags, fire, chains, breaking doors, breaking walls, etc.