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As you stay in the dark or witness paranormal events, your sanity drops. Lower sanity increases the chance of the ghost entering a "Hunt," where it attempts to kill players.

Several world items like newspapers, food baskets, and apples were given proper colliders. This prevented equipment from clipping through or getting lost inside objects like beds and hedges. As you stay in the dark or witness

The game uses a voice recognition system that allows ghosts to "hear" you. You can use tools like the Spirit Box to ask questions or interact with Cursed Possessions like the Ouija Board. This prevented equipment from clipping through or getting

Improvements were made to the ghost's walkable areas, ensuring entities could no longer walk through sinks or freezers in kitchen areas. Improvements were made to the ghost's walkable areas,

The fingerprints shader was adjusted to work more effectively under both UV and normal light, making this critical piece of evidence easier to identify.

If you are looking for the "solid" defining features of the game during this era, Phasmophobia is built on these pillars:

A potential fix was implemented for items teleporting from certain rooms, and several "safe spots" where players could hide without risk were removed. Solid Core Features