Que_figura
: Users can tap a captured "figura" to see how its area or perimeter changes if it were stretched or rotated, similar to interactive tutorials found in learning apps like FVRLibraries .
: The app asks, "¡Encuentra un hexágono!" (Find a hexagon!). The user must explore their room to find an object that matches those mathematical features. que_figura
This feature uses and augmented reality (AR) to turn the user's environment into a geometry playground. Similar to how deep learning extracts features from complex data, "Figura Hunt" identifies geometric properties in everyday objects. : Users can tap a captured "figura" to
: Just as clinical models use "fingerprints" to categorize information, this feature creates a digital fingerprint for real-world objects based on their angles, edge lengths, and symmetry. Gamified Challenges : This feature uses and augmented reality (AR) to
: To assist with language learning or accessibility—mirroring historical efforts to bridge language gaps—the feature can announce the shape's name in multiple languages, such as Spanish and English.
: Users point their camera at objects (like a rectangular door or a circular clock). The app overlays a wireframe over the object and identifies its geometric name (e.g., "Círculo," "Triángulo").
