Red_alert_2_motorized

The quintessential "motorized" unit. It changes its weapon based on the infantry unit inside (e.g., Engineer for repairs, Tesla Trooper for electric bolts).

A fast-moving, wheeled anti-air vehicle that can also transport five infantry units, making it essential for motorized infantry rushes. red_alert_2_motorized

Using Flak Tracks to drop Terrorists or Desolators deep in enemy territory. The quintessential "motorized" unit

Using IFVs and Flak Tracks to counter Allied Rocketeers or Soviet Kirov Airships . Using Flak Tracks to drop Terrorists or Desolators

Delivering Engineers quickly via motorized transport to capture enemy Construction Yards.

Produced by Westwood Pacific/EA Music, it features the gritty, mechanical synth work and driving percussion that Klepacki used to define the series' "industrial-funk" sound. Motorized Units in Red Alert 2

In high-level play, motorized units are favored for their rather than raw armor. They are frequently used for: