Gameplay is divided into battle rounds, each consisting of two turns (one for each player). A player's turn is broken down into specific phases that must be followed in order:

: Stats for weapons are now tied directly to the unit’s datasheet rather than a universal table, reducing the need to flip through rulebooks mid-game.

: Models move across the table based on their Move characteristic. Terrain plays a vital role here, offering cover or obstructing sightlines.

: Players use Command Points to trigger special tactical "Stratagems," which can change the tide of battle, such as providing extra defense or a heroic intervention. 4. Narrative and Competitive Play

The rules support various styles of play. focuses on balanced, competitive scenarios used in tournaments, while Crusade is a narrative-driven mode where units "level up," gain scars, and develop their own history over a series of connected battles.