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- Dungeon Rules - Dom Llamas, K... - Rfc - Tri-fecta

📢 RFC: The "TRI-FECTA" Update & Dungeon Rules Implementation

Governs movement and physical strikes. Depleting Vigor triggers the "Exhausted" state, doubling incoming damage.

We want to ensure that these "Dungeon Rules" add depth without turning the game into a spreadsheet. Let’s build a better crawl. — Dom Llamas & The Design Team RFC - TRI-FECTA - DUNGEON RULES - Dom Llamas, K...

Necessary for spellcasting and environmental interaction. Focus regenerates only when staying stationary.

This "Request for Comment" (RFC) post is designed to be shared in a community forum, Discord, or internal design document. It frames the and DUNGEON RULES as a significant update or "expansion" to the current gameplay loop, inviting feedback from the community or team. 📢 RFC: The "TRI-FECTA" Update & Dungeon Rules

We are looking to tighten the tactical experience of our crawls. The goal of the system is to balance risk, reward, and resource management into a cohesive "rule of three" that dictates every encounter. Parallel to this, the new DUNGEON RULES provide the environmental "laws" that keep every run feeling distinct and dangerous. I. The TRI-FECTA Mechanics

Rolling a natural 1 on a movement check triggers an immediate Tier 1 encounter, regardless of the room’s cleared status. III. Discussion Points (We Need Your Feedback!) Let’s build a better crawl

Dom Llamas, K... Status: Draft / Pending Review Scope: Core Gameplay Mechanics & Progression The Vision