To make your system easily expandable without duplicating UI code, you will use a ModuleScript . Create a inside ReplicatedStorage > ShopItemData and name it WeaponCatalog .
📂 ShopItemData (Place your Weapon Configuration Modules here) 🛰️ BuyWeapon (Create a ) 📂 StarterGui Roblox - Advanced Gun Store System (FREE)
local ReplicatedStorage = game:GetService("ReplicatedStorage") local BuyWeaponEvent = ReplicatedStorage:WaitForChild("BuyWeapon") local WeaponCatalog = require(ReplicatedStorage.ShopItemData:WaitForChild("WeaponCatalog")) -- Example: Attaching the buy event to a specific button local shopFrame = script.Parent:WaitForChild("Frame") local buyButton = shopFrame:WaitForChild("BuyButton") local selectedWeapon = "Pistol" -- Dynamically change this when players select guns buyButton.MouseButton1Click:Connect(function() -- Request the server to handle the purchase BuyWeaponEvent:FireServer(selectedWeapon) end) Use code with caution. Copied to clipboard 🛡️ Step 5: The Secure Server Script To make your system easily expandable without duplicating
Before writing any code, set up these folders in your Roblox Studio window to ensure everything links properly: 📂 ServerStorage 📂 ShopWeapons (Place your actual Gun Tools here) 📂 ReplicatedStorage Copied to clipboard 🛡️ Step 5: The Secure