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local tool = script.Parent local damage = 100 -- Instant kill tool.Activated:Connect(function() local character = tool.Parent local humanoid = character:FindFirstChildOfClass("Humanoid") -- Animation trigger (optional) -- humanoid:LoadAnimation(script.AttackAnim):Play() tool.Handle.Touched:Connect(function(hit) local enemy = hit.Parent:FindFirstChild("Humanoid") if enemy and enemy.Parent.Name ~= character.Name then enemy.Health = 0 print(character.Name .. " killed " .. enemy.Parent.Name) end end) end) Use code with caution. Copied to clipboard 🛡️ The Sheriff Script

Use math.random to pick one Murderer and 2–3 Sheriffs at the start of the match.

Sheriffs usually have a ranged weapon. Use a in ReplicatedStorage named ShootEvent to handle the bullet logic on the server.

-- Server Script in ServerScriptService local ReplicatedStorage = game:GetService("ReplicatedStorage") local ShootEvent = ReplicatedStorage:WaitForChild("ShootEvent") ShootEvent.OnServerEvent:Connect(function(player, targetPos) local bullet = Instance.new("Part") bullet.Size = Vector3.new(0.2, 0.2, 2) bullet.Color = Color3.new(1, 1, 0) bullet.CFrame = player.Character.Head.CFrame -- Simple velocity bullet.Velocity = (targetPos - bullet.Position).Unit * 150 bullet.Parent = game.Workspace end) Use code with caution. Copied to clipboard 🕹️ Essential Mechanics

If the Sheriffs die, script a way for an "Innocent" to pick up the dropped gun.

To turn these scripts into a full game, you need to manage the round:

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