: This era focused on features like Raise Dead , Enrage , and Spook , which allowed players to trigger chain reactions within villages. The Road to Ruinarch Part 2: Launch Sales Results
: An interview with Thousand Scars dives into the design philosophy of "ruining lives indirectly," which was the core focus of the v0.14 era builds. What was in v0.14? Ruinarch.v0.14.rar
: Published on GameDeveloper.com , developer Ryan Sumo provides a detailed breakdown of the game's marketing, sales results, and the transition from a "sandbox" to a "storytelling tool". : This era focused on features like Raise