The Drunk is the most powerful tool for the Storyteller in this script. Use it to provide slightly off-kilter information that isn't immediately obviously false, forcing the Good team to doubt their "confirmed" info.
Knowing how many Outsiders (like the Saint or Butler ) should be in play helps you determine if a Baron is in the game, which significantly changes the math of the "Evil" team.
If you are the Poisoner , target players who receive information every night, like the Empath . Poisoning them at the right moment can completely flip the town's trust.
In this script, execution is the Good team’s primary weapon. Even if you're not sure, executing someone provides information. A "dead" player can still talk and vote once more! For the Evil Team (Demon & Minions)
The Drunk is the most powerful tool for the Storyteller in this script. Use it to provide slightly off-kilter information that isn't immediately obviously false, forcing the Good team to doubt their "confirmed" info.
Knowing how many Outsiders (like the Saint or Butler ) should be in play helps you determine if a Baron is in the game, which significantly changes the math of the "Evil" team. [S9E6] Trouble Brewing
If you are the Poisoner , target players who receive information every night, like the Empath . Poisoning them at the right moment can completely flip the town's trust. The Drunk is the most powerful tool for
In this script, execution is the Good team’s primary weapon. Even if you're not sure, executing someone provides information. A "dead" player can still talk and vote once more! For the Evil Team (Demon & Minions) If you are the Poisoner , target players