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label choice_a: # Some story here show eileen happy at center "Eileen looks happy."

label choice_b: # Some other story here show eileen sad at center "Eileen looks sad."

# A new feature: Conditional response based on player choice if player_has_chosen_a: "Given your previous choice, Eileen looks surprised." jump surprised_response else: "Eileen continues to look sad."

label start: # Initial choice menu: "Choose A": jump choice_a "Choose B": jump choice_b