Search Results For: Sword: Fighter

: Forcefully knocking the opponent's blade aside to create a direct opening for a thrust.

: Deals heavy damage and can break through blocks but leaves the player vulnerable to quick counter-attacks. Search results for: sword fighter

: Balanced for parrying and area-of-effect (AOE) sweeps to manage multiple enemies. : Forcefully knocking the opponent's blade aside to

: Implement a system where successful hits or parries build momentum, allowing the next attack to chain faster or with more power. Missing a swing or hitting a heavy shield "staggers" the player, forcing them to recover. Technical Implementation Ideas each with clear trade-offs:

: Allow players to switch between at least three stances, each with clear trade-offs: