Substance-painter-1-7-2 Apr 2026

The 1.7 cycle introduced tools that have since become staples of the Substance workflow:

The update (released in late 2015) was a critical maintenance patch in the original 1.x series, following the massive 1.7 feature drop. While 1.7 introduced "game-changing" tools like custom shaders and subsurface scattering, the 1.7.2 version focused on stability and refining the brush engine for professional workflows. Mastering the Details: A Look at Substance Painter 1.7.2 substance-painter-1-7-2

The primary goal of 1.7.2 was resolving common "day-one" issues with the new features: This update solidifies the features introduced in the 1

The leap to version 1.7.2 might seem like a minor step on paper, but for artists dealing with complex texture sets and high-resolution maps, it’s the "polish" that keeps the creative engine running. This update solidifies the features introduced in the 1.7 cycle while squashing the bugs that often haunt experimental new tools. 🖌️ Enhanced Brush Precision Minor tweaks to the Shelf and Assets window

The addition of the PBR Velvet and PBR Car Paint shaders remains a highlight, giving artists immediate access to complex surface properties like "sheen" and "flake". 🛠️ New Generators & Tools

Create spherical masks by adjusting position and radius directly in 3D space.

Minor tweaks to the Shelf and Assets window for better organization of your custom brushes and materials.