: Text that includes both dialogue and important non-speech sounds , such as "footsteps approaching" or "glass shattering".
: Textual representations of spoken dialogue only, often used for translation or when dialogue is difficult to hear. subtitle Gamer
While essential for the deaf and hard-of-hearing community (approx. 15% of gamers), subtitles are used by the majority for several practical reasons: : Text that includes both dialogue and important
: Short, non-cinematic lines triggered by gameplay events, like a character shouting when they take cover. Why People Use Subtitles non-cinematic lines triggered by gameplay events