As gates to the hellish realm of tear open across the province, you lead a desperate defense. You must escort Martin to the safety of Cloud Ruler Temple, recover the Amulet, and eventually storm the capital. The crisis concludes in a legendary showdown in the Imperial City, where Martin sacrifices himself to summon the avatar of Akatosh , banishing the Daedric Prince Mehrunes Dagon forever [1]. Act II: The Knights of the Nine
The story begins in the damp bowels of the Imperial Prison. You are a nameless prisoner, but fate intervenes when flees through your cell to escape assassins known as the Mythic Dawn. Before his death, the Emperor entrusts you with the Amulet of Kings , tasking you to find his last remaining heir, Martin. The Elder Scrolls IV Oblivion Game of the Year ...
Sheogorath recruits you to stop the , a cycle of absolute order led by the cold Prince Jyggalag that threatens to erase the realm. In a mind-bending conclusion, you don't just save the Isles; you undergo "mantling," assuming the mantle of the Prince of Madness yourself to become the new Lord of the Shivering Isles [3]. As gates to the hellish realm of tear
With the gates closed, a new threat rises from the past. The sorcerer-king has returned to seek vengeance against the gods. To defeat an immortal, you must walk the Pilgrimage of the Nine to prove your worth. You scour Cyrodiil to recover the lost Crusader’s Relics —holy armor and weaponry forged by the gods. By re-forming the ancient Order of the Knights of the Nine, you lead a holy crusade to strike Umaril down in both the physical and spiritual planes [2]. Act III: The Shivering Isles Act II: The Knights of the Nine The
Just as peace seems certain, a strange door appears in Niben Bay. Passing through it, you enter the , the realm of Sheogorath , the Daedric Prince of Madness. The realm is split between the colorful mania of Mania and the dark paranoia of Dementia.
The Champion of Cyrodiil’s journey in the isn't just about saving the world from a demonic invasion—it’s an epic in three distinct acts that define the fate of the Empire. Act I: The Oblivion Crisis