The Walking Dead Saints & Sinn... «UPDATED»
Here is a story outline that fits the grim, choice-driven atmosphere of the game: Title: The Hollow Saint
To help me flesh this out into a full script or gameplay walkthrough, let me know: The Walking Dead Saints & Sinn...
When you arrive, you realize the "inheritance" isn't a cache of food or guns—it’s a medical prototype for a portable water purifier. In a city where the water is literal poison, this device is worth more than gold. Here is a story outline that fits the
just wants to escape the city to find her mother in the countryside. wants it to maintain their authoritarian grip on
wants it to maintain their authoritarian grip on the city's resources.
Should the ending be or traditionally dark for the Walking Dead?
Sabotage the purifier so it explodes, killing the faction leaders in the room. You save no one, but you break the power cycle of the city for a few months, fading back into the fog as a ghost.