Toxikk-early-access

: All character customization and upgrades are purely cosmetic. Early Access: TOXIKK - GamingTrend

TOXIKK 's core "feature" during its Early Access period (January 2015 – September 2016) was its strict design philosophy. It was built as a spiritual successor to late-90s arena shooters like Unreal Tournament and Quake , deliberately stripping away modern mechanics to focus on pure skill. The "No Bullshit" Core toxikk-early-access

: Shooting is fast and favors reflexes over "realism". : All character customization and upgrades are purely

The game was defined by what it didn't have compared to modern military shooters: toxikk-early-access

: Every player starts with the same basic pistol and melee weapon. All other weapons must be scavenged from the map.

: Players must find health packs on the map to heal.