Treasure.hunter.simulator.exploration-codex.par...

: In standard play, locations randomize treasures only once upon entry to allow for 100% completion; this specific mechanic does not affect the more free-form Exploration Mode.

: A mix of arcade and simulation mechanics including a 3D artifact viewer for identification and a fully explorable home office to display your collection. Exploration Mode Specifics

: 8 different types of detectors that can be upgraded with cash to improve find rates for specific item sizes. Treasure.Hunter.Simulator.Exploration-CODEX.par...

: Over 100 artifacts to discover, ranging from common junk to 11 unmissable Legendary Items .

The "Exploration" release specifically emphasizes the game's non-linear mode: : In standard play, locations randomize treasures only

: 11 unique locations worldwide, including Gettysburg, Bavarian Lake, and Jordan's Lost City.

: Unlike Story Mode, which requires completing specific missions to unlock maps, Exploration Mode allows players to visit any map from the start. : Over 100 artifacts to discover, ranging from

: It removes narrative elements (like the story of your deceased uncle) to focus entirely on the space and mechanics of treasure hunting.