Trespasser (1998) Link

: Almost every object in the world could be moved, stacked, or used as a weapon.

: It required power that most 1998 home PCs simply didn't have, leading to poor frame rates and frequent crashes. Trespasser (1998)

: There was no health bar on the screen. Instead, players checked a heart tattoo on the protagonist's chest to see their health. : Almost every object in the world could

: Controlling the arm felt like trying to pick up a pencil with a wet noodle. Trespasser (1998)

: You controlled the character's arm directly with the mouse to reach out and grab objects. Why It Became "Infamous"