Unity: Ai Game Programming - Second Edition

Learn to implement basic sensory systems for AI agents and couple them with FSMs to manage different character behaviors.

Detailed guides on using Unity's built-in NavMesh feature and implementing custom A pathfinding * systems for intelligent movement. Unity AI Game Programming - Second Edition

(2015) is a practical, project-based guide designed to help developers implement artificial intelligence in Unity 5 . Published by Packt Publishing, it was authored by Aung Sithu Kyaw, Thet Naing Swe, Clifford Peters, and Ray Barrera. Learn to implement basic sensory systems for AI

Instructions on building believable and efficient artificial flocks and crowds to simulate group behavior. Thet Naing Swe