Idoll [v0.1]: Unity Вђ“

Use of Shader Graph for stylizing character textures.

Leveraging the UI Toolkit for lightweight menus. 3. Development Milestones (v0.1) Unity – iDoll [v0.1]

Introduction of advanced AI behaviors, voice integration, and expanded customization libraries from the Unity Asset Store . Use of Shader Graph for stylizing character textures

Since this specific version and project name may refer to a private or niche indie development (such as a character customization tool or "idol" management simulator), a standard paper structure for a v0.1 release would focus on the technical foundation and initial roadmap. 1. Introduction Development Milestones (v0

Basic player input handling for camera rotation or simple UI-based customization (e.g., changing colors or accessories).

This title refers to an early-stage project built using the Unity engine . Projects labeled "v0.1" are typically or proof-of-concepts, focusing on core mechanics rather than a finished product.

Defines "iDoll" as a Unity-based application (e.g., character simulator, virtual idol platform, or AI-driven interaction tool).