Vertex Shaders Version 3 Apr 2026

Passes transformed data (and any extra attributes like interpolated colors) to the fragment/pixel shader. Shader model 3 (HLSL reference) - Win32 apps

Converts coordinates from Object Space (mesh origin) →right arrow World Space →right arrow View Space (camera) →right arrow Clip Space (screen). Vertex Shaders Version 3

Reads raw vertex data (Position, Normals, UVs, Color) from memory. Passes transformed data (and any extra attributes like

Version 3.0 introduced true if-else logic and loops, enabling shaders to skip unnecessary calculations and handle complex animation logic. Vertex Shaders Version 3

A vertex shader's primary job is to process each vertex of a 3D mesh before it is rasterized into pixels: