Vr_project_slim_demo.zip [NEW]

: Engine used (Unity/Unreal), SDK (OpenXR/Oculus), and scripting language. Slim Architecture : Asset Optimization : Low-poly modeling and texture atlasing.

: Use of Object Pooling or simplified physics. VR_Project_Slim_Demo.zip

: Lightweight asset management and optimized rendering. : Engine used (Unity/Unreal)

If your demo is specifically about , include a table comparing: Triangle Count (Before vs. After) Draw Calls Battery Consumption (for standalone headsets) tell me: did you use?

: FPS stability, CPU/GPU usage, and thermals.

To provide more specific text for any section above, tell me: did you use?